EFFECTS OF ENTERING THE METAVERSE
As the metaverse advances, concerns about its implications are rising, with 41% of global consumers expressing worries about its impact on mental health. While the metaverse allows users to explore identities through avatars, widespread adoption may lead to 'phantom timeline syndrome,' blurring the lines between physical and virtual existence.
Early research suggests a potential link between extended virtual lives and psychoses like hallucinations and delusions. Addiction to virtual worlds poses risks, requiring companies to set limits on recommended usage time. Psychologists fear that issues from social media, such as harassment and self-esteem problems, may intensify in the metaverse.
In December, the Center for Countering Digital Hate deemed the metaverse unsafe for kids, citing incidents of abusive behavior on Meta's VR app VRChat. Gen Alpha, growing up in the metaverse, may face challenges in distinguishing virtual from real due to underdeveloped prefrontal cortex responsible for memory and attention, warns neuroscientist Thomas Baumgartner.
IMMERSIVE THERAPIES
Propelled by the compounded collective trauma of the past two years, mental health conditions are expected to become the primary global cause of mortality by 2030. Immersive solutions offer a potential means to alleviate these challenges and democratize access to care.
With the global digital therapeutics market projected to reach $6.904 billion by 2025 and an increase in mental health conditions, innovative startups are emerging with immersive solutions for digital mental health treatment. Clinical trials have shown that VR can reduce anxiety in young patients undergoing medical procedures, and meta-analyses indicate that VR experiences can evoke compassion and enhance empathy.
UK-based VR startup Anomie addresses the stigma around seeking mental health support by developing a VR app for easy care access in the metaverse. Anomie plans to launch pop-up stores across various virtual worlds for users to receive digital remote therapy. Another startup, Austin-based Rey, introduced a mental wellness platform offering VR therapy sessions for social anxiety, resulting in a 38% decrease in anxiety over six weeks for patients who underwent automated VR therapy.
Miami-founded startup Ei.Ventures is introducing a digital innovation to psychedelic therapy. In January, the company disclosed its acquisition of a parcel of land in The Sandbox, where practitioners can host individuals and offer sessions involving psychedelic therapy.
Games are increasingly recognized as a favorable arena for addressing mental health issues, as these recreational and communal spaces provide assistance during challenging times. In March, DeepWell Digital Therapeutics, a gaming startup based in Seattle, revealed plans to create video games addressing mental health concerns from 2023 onwards. Video game-based tools have demonstrated effectiveness in managing conditions like ADHD and depression. Another trend is the ascent of neurogaming, where neuroscience principles are applied to games. Platforms such as XRHealth offer virtual treatment spaces for therapy related to autism, anxiety, chronic pain, and stress.
*all Images are produced by Annabelle using AI (#Midjourney), Pinterest and Collages.